No-one's mentioned Cloud Atlas yet? I went in not knowing anything about it and came out really moved. It's strange and very ambitious. Very long too. Amazing performances from Hanks and Weaving (and Doona Bae and Jim Broadbent, I just looked them up). Terrific score...
Kinda bummed that I'm currently without wheel and unable to test latest build (temp' house relocation), but consoled by the likelihood that this will all take a while to iron out.
My guess is that if you liked BF3 on the console, you will probably love it on PC.
I play very few games these days. Recently, I've enjoyed BF3, Project Cars, Limbo, Legend of Grimrock- maybe one or two others. These are all great titles, some of the best games I've ever played, but I'm not sure how many of these are available for PS3.
I just watched this. It was interesting that these developers are shown to be very much at odds with the robot geek coder stereotype which I carry around (extremely ambitious, emotionally bipolar). Shades of 'The King of Kong', but here I just didn't get into rooting for the devs so much, as you just know from the outset that they're all going to make tons of cash. There's also a contradiction at the heart of the indie mantra, which is that they're all aiming to make deeply personally fulfilling games, but personally fullfilling unfortunately seems to mostly be about how many units they're going to shift. You can feel (one of them actually talks about killing himself), that if their games weren't popular, that things would really be catastrophic for them. Every time someone utters something along the lines of 'I only make games for myself', it rings very hollow.
I think there's one nice moment in the film- the part where one of the Super Meat boy creators reflects on the possibility of being an influence for younger developers.
I've decided to give pCars a miss for a month or so, after downloading almost every Friday build for the last few months. Be interesting to see where it's at after some time has elapsed- likely things will have progressed nicely.
One good thing is the notchness and oscillations seem to have been dialed out. Personally I felt that pre 174 (probably 169) was the best in terms of FFB.
Can't make an omelet without breaking eggs I suppose..
Some of the puzzles are pretty intense. I don't think I've managed to open any of the iron doors yet and I'm sure I've missed out on a few choice items (can even see some of them, but they've been out of reach). Just making it through the levels themselves is challenging enough... knowing you're leaving behind valuable loot as you progress is a bit frustrating (I absolutely want to avoid spoilers or walkthroughs of any kind- second playthrough for sure!).
I stumbled over this game recently- basically it's a return to the old D&D dungeon crawler formula which was so popular in the 90s (Dungeon Master, Eye of the Beholder series, etc). This new game recreates the spirit and feel of those earlier games incredibly well while updating for current technology. It's quite amazing.
Anyway, having a blast with Grimrock. Anyone else remember and love these old games and are enjoying Legend of Grimrock?